Blog

Open-Source Hardware and Entrepreneurship

12 July 2008

Open-source hardware requires money. This fundamentally distinguishes the nature of its participants from those of open-source software. In open-source software, the fundamental contributor is the developer, many of whom collaborate in order to create a single software application. In open-source hardware, the fundamental contributor is the entrepreneur, who builds on the work of others in order to offer his or her own products. Open-source software is collaborative; open-source hardware is derivative.

As an example, consider the YBox, a small electronic device for creating textual television channels. The first version of the YBox was created by Uncommon Projects for Yahoo's first hack day in 2006. Yahoo sponsored the creation of 80 kits to be given away at the Maker Faire in 2007. The YBox was then redesigned by Robert Quattlebaum, dramatically lowering the cost. The design was further refined by ladyada, who now sells it as a kit.

In this example, the open-source nature of the design enabled multiple people to improve and redistribute it, as in open-source software. Notice, however, that these improvements were not accumulated in a single, canonical version of the product; instead, each iteration remained as an independent design, documented on its own location. In open-source hardware, a fork is the rule, not the exception.

Also significant is that without the economic assistance or incentive to produce and distribute kit versions of the hardware, the YBox would have remained nothing but a cool hack: a singular instance to read about online, but not use or improve. After the product is designed, built, and tested, the distribution remains – unlike software, which only needs to be put online. This is where the entrepreneur gets involved, without whose investment (of both time and money), the freedoms of the design would go unrealized, just as those of open-source software require a developer to manifest.

Some see this as a weakness of open-source hardware: the process inevitably requires money, and thus can never provide the same broad accessibility as does open-source software. I would argue that it is only a difference: some people can invest money but not time, and others the reverse – either, given the appropriate freedoms, can create a vibrant ecosystem. As we gain time and experience with open-source hardware, we will begin to understand more of the ways in which its operation parallels and diverges from that of open-source software. Both, I think, have a vibrant future.

The onset of technology as the driving force of history (according to Henry Adams)

12 July 2008
"Education ran riot at Chicago, at least for retarded minds which had never faced in concrete form so many matters of which they were ignorant. Men who knew nothing whatever – who had never run a steam engine, the simplest of forces – who had never put their hands on a lever – had never touched an electric battery – never talked through a telephone, and had not the shadow of a notion what amount of force was meant by a watt or an ampère or an erg, or any other term of measurement introduced within a hundred years – had no choice but to sit down on the steps and brood as they had never brooded on the benches of Harvard College, either as student or professor, aghast at what they had said and done in all these years, and still more ashamed of the childlike ignorance and babbling futility of the society that let them say and do it. The historical mind can think only in historical processes, and probably this was the first time since historians existed, that any of them had sat down helpless before a mechanical sequence. Before a metaphysical or a theological or a political sequence, most historians had felt helpless, but the single clue to which they had hitherto trusted was the unity of natural force." —The Education of Henry Adams.

Technology, Business and the Nature of Cities

12 July 2008

When we contemplate the effects of technology on urban life, our thoughts first turn to its visible manifestations: the commuter with his headphones, the pedestrian on her mobile phone, the café dweller and his laptop. But these are only surface traces: the stuff of the times, as the newspapers or briefcases of yesterday. The primary impact of today's technologies of instant communication and digital creation comes instead from the changes they effect on the nature of business and work (among them, the creation of the "networked information economy" of Yochai Benkler's The Wealth of Networks). The internet enables new kinds of companies, and with them, new priorities for the nature of our cities.

In The City in History (1961), Lewis Mumford describes the effect of the increasingly bureaucratic nature of business - enabled by technologies of communication and control - on the growth of cities:

"Plainly no great corporate enterprise with a worldwide network of agents, correspondents, market outlets, factories, and investors could exist without relying upon the services of an army of patient, clerkly routineers in the metropolis: stenographers, filing clerks, and book-keepers, office managers, sales managers, advertising directors, accountants, and their varied assistants, right up to the fifth vice-president whose name or O.K. sets the final seal of responsibility upon an action.

"The housing of this bureaucracy in office buildings and tenements and residential suburbs constituted one of the major tasks of metropolitan expansion. Their transportation to and from work, within a limited time-span, raised one of the difficult technical problems that confronted the city planner and the engineer. And not merely did the bureaucracy itself require office space and domestic space: the by-products of its routine demanded an increasing share of the new quarters: files, vaults, place for live storage and dead storage, parade grounds and cemeteries of documents, where the records of business were alphabetically arrayed, with an eye to the possibility of future exploitation, future reference, future lawsuits, future contracts.

"This age found its form, as early as the eighteen-eighties in America, in a new type of office building: symbolically a sort of vertical human filing case, with uniform windows, a uniform façade, uniform accommodations, rising floor by floor in competition for light and air and above all financial prestige with other skyscrapers." (p. 535)

Here we have technology driving business, and business, in turn, shaping the city: uniform, imposing, monotonous; the organization man with his procedures and his house in suburbia; business governed from the top and the growth of cities too; the importance of conformity in work, in home, in life.

The rise of the suburbs was driven not by the technology of house-building, nor that of transportation, but by the secondary consequences of the technologies of bureaucracy. We could long have built isolated sub-divisions of identical houses, but never before would we have lived in them. It required a population with little choice in the location or nature of their housing and jobs to give rise to this conurban sprawl. The suburbs were not the direct result of technology but of the patterns of employment, social mobility, and lifestyle it enabled.

This holds for digital technologies as well. Consider their immediate effects on the city. We find things to do online rather than in the local weekly, look for an apartment on craigslist instead of the classifieds, but this has little impact on the the activities or the apartments. The internet, mobile phones, in-car navigation systems, and the rest of today's electronic devices don't make it any more attractive to live in a city - after all, they work in the suburbs too - nor do they significantly alter the form that the city can take. The highway, the subway, the elevator, the electrical grid, the sewage system: none of these are digital technologies. The houses we live in, the way we get to work, the third places we inhabit: these are shaped by social and political forces that influenced only indirectly by technology.

Given all this, why the current resurgence in urban life? For the answer, we turn to Richard Florida and his book The Rise of the Creative Class. In it, he describes the invigorating impact of a new class of creative professionals on the desirability and vitality of traditional city living. This growing group of educated, selective professionals change jobs every few years, choosing not just a company, but also a place. Not content with any location, they look for one that offers a active nightlife, vibrant culture, and other amenities. No longer forced to live in the suburbs and commute to an corporate office park - or to work in a factory and live nearby - people are increasingly choosing not to. More and more, the city is becoming the center of the enterprise, its employees, and their homes and lives. The increased professional freedom enabled by technology thereby fuels the rise in popularity and affluence of city neighborhoods. It is this, not the ways that we use digital devices in the city, that is technology's true impact on urban life.

On the definition of open-source hardware

29 June 2008

The idea of open and open-source hardware has been growing in popularity and practice, but it's not always clear what is meant by the terms. Make laid out something of a choose-your-own-definition, but it's difficult to use a term which can simultaneously refer to a multitude of possibly incompatible meanings.

To me, the definition of "open-source hardware" is straightforward, and analogous to that of open-source or free software. It is, simply, the provision of the digital artifacts necessary to reproduce, understand, and modify a piece of hardware. As in software, the open-source design may depend on closed or proprietary components (e.g. an operating system or a integrated circuit) so long as those may be incorporated into the copy or derivative of the original open-source work. I would exclude, however, those products for which the information provided allows only for the use or extension, but not the reproduction or modification of the original. It's not enough to tell people how your hardware works, you have to enable them to build it for themselves.

Finally, a few notes from my experiences on Arduino, an open-source hardware and software platform for electronics prototyping. Open-source does not entail democracy: you can make your own, so you don't (necessarily) get a vote on how I make mine. In open-source hardware, forking can be a valuable method for making more products available to the community, rather than a last resort in the face of irresolvable differences. Additionally – and this is crucial when many entities sell competing versions of compatible products – open-source does not imply the right to another group's identity. As with open-source software, you can use a project's work as the basis for another, but you can't claim that it's part of the original.

For more information, check out ladyada's take or see the short but suggestive write-up at openhardware.org.

I hope to write more about topics related to open-source hardware, but felt it was important to start by defining the term. Check back for more.

Design vs. Art

12 June 2008
In an interview with Charlie Rose, Paola Antonelli suggests an interesting criteria for distinguishing between design and art: design is done for someone else (she says around minute 30) and art is done for oneself (my addition).

The Impact of Culture on Technology: A Case Study from Lewis Mumford

10 February 2008

In a refreshing inversion of more recent writings of the effects of technology on the culture of cities (e.g. this piece in which Adam Greenfield contemplates the deleterious effects of laptops on the conviviality of coffeehouses), Lewis Mumford offers the following illustration of the effect of urban form (here, suburbia) on the nature of technology:

With direct contact and face-to-face association inhibited as far as possible, all knowledge and direction can be monopolized by central agents and conveyed through guarded channels, too costly to be utilized by small groups or private individuals. To exercise free speech in such a scattered, dissociated community, one must 'buy time' on the air or 'buy space' in the newspaper. Each member of Suburbia becomes imprisoned by the very separation that he has prized; he is fed through a narrow opening: a telephone line, a radio band, a television circuit. (The City in History, 1961, pp. 512-13)

Here, perhaps, we get a glimpse of the preconditions for the industrial information economy that is given such a drubbing in Yochai Benkler's The Wealth of Networks. Had we maintained - in lieu of suburbia - a pattern of urban form that provided the individual with the opportunity for first-hand participation in the substance of society, would we have been needed the palliative of a corporate mass media? Mumford's example reminds us that in the course of our meditations on the impact of technology, we need always recall the social and environmental contexts that gave rise to those technologies, and to consider the related significance of both for the nature of our lives.